Post by fff4 on Oct 23, 2014 23:56:01 GMT
Class: Elementalist
The unpredictability of the elements tend to lead towards offensive use in combat, although Elementalists who have studied how to shape the elements can use it for defense as well. Elementalists can have extreme an extreme impact on the world around them, but often require levels of concentration that require strategic positioning to attain in the midst of combat.
The Elementalist wields their choice of Fire, Water, Earth, Air, Lightning, and Light.
Fire: A fire Elementalist feels the inherent burning in everything, living or dead.
Water: A water Elementalist understands how water is necessary both for life, and for death.
Earth: An earth Elementalist knows that the ground we stand on is only as solid as those who wield it.
Air: An air Elementalist bends the spirit of the wind itself to their will.
Lightning: A lightning Elementalist rides the energy built up in the world around us, ready to strike at any moment.
Light: A light Elementalist comprehends learns light’s greatest mysteries, knowing all the while that the mastery of light is also mastery of its absence…
Each Elementalist make take any number of the following abilities (listed under School: below) for any number of elements, but cannot use an ability of higher tier than the number of abilities they have. For example, an Elementalist that wished to gain the benefit of Shape Element III would have to have five abilities as an Elementalist already, since it is tier 6, and those five plus Shape Element III make the six abilities required to use a tier 6. They would also have to have Shape Element II since it is listed as a prerequisite.
School: Mastery of Elemental Shape
The first thing every Elementalist must learn is how to shape the elements to their disposal.
Element Training (tier 1): Select an element. You now qualify to take the other abilities in the Elementalist tree and apply them to that element. Additionally, you make weakly shape the element and evoke it at very short range out of hand, breath, or similar area. Shaping the elements requires uninterrupted concentration. Additionally, with extended concentration, you can weakly affect a small natural source of your element, such as directing low light at a text to make a book easier to read by moonlight or making a fire flare up or go out. Additionally, you can attain the skill Understanding of [your element] which does not count towards your advancement limitations. For example, an Elementalist with Elemental Training (Fire) would be allowed to undergo an intensive training session to learn about the history, properties, and to recognize the uses of fire in magic and technology and in the world, and attain the skill Understanding of Fire, even if she would exceed her normal advancement in skills.
Shape Element I (requires Element Training; tier 2): Select an element you have Element Training in. You can now evoke that element in long-range bolt, short-range blast, short-range cone, as well as the very short range evocation attainable by Element Training and any other equivalent-simplicity evocation. If you have Shape Element II or III for any element, apply those to each new element you attain Shape Element I for. Additionally, you can shape the natural world around you with extended concentration in any simple way.
Shape Element II (requires Shape Element I; tier 4): Elements for which you have Shape Element I can be shaped into more advanced evocations, such as wider balls, medium-range cones and blasts, and similar-difficulty shapes. Additionally, you can shape the natural world around you with extended concentration in intermediate ways. Shaping the natural world in simple ways comes naturally to you. You only need concentrate, not provide extended concentration, to do so.
Shape Element III (requires Shape Element II; tier 6): You can shape elements any way within reason. For example, your bolts could bend around obstacles, you could immolate yourself in the element for high damage to yourself and those around you, or use similar advanced techniques. Additionally, you can shape the natural world around you with extended concentration in advanced ways, such as forming a wall precise enough so that it stands on its own or so that it encircles or shields a particular person without touching or harming them. Shaping the natural world in intermediate ways comes naturally to you. You only need concentrate, not provide extended concentration, to do so.
School: Mastery of Elemental Power
Heightened Power I (requires Shape Element I; tier 3): Select an element you have Shape Element I in. Your evocations of the element have greater impact, and you can affect more natural sources of that element, and/or do so to a greater extent, albeit only in ways as complex as dictated by your Shape Element ranks.
Greater Element Training (requires Heightened Power I; Tier 4): In order to continue your study in the inherent power of the elements, you must undergo specialized training. Upgrade any skill Understanding of with its corresponding element that have Elemental Training in to Mastery of with the same element. This replacement does not count towards the player’s skill progression. This skill means that you know both archaic and cutting-edge (for the time period) knowledge of how the element works. You can use it to craft magic items or technology, provided you have the appropriate skill to craft. You can teach others, granting them Understanding of with the element, taking a week of work (unlike the bonus granted by Elemental Training and Greater Elemental Training, this does count towards a character’s progression).
Elemental Specialty (requires Greater Element Training; Tier 5): Each element you have Shape Element I in gains a unique special way to harness it, as chosen by the player. This represents a unique area of specialty developed as an extension to the Elementalist’s Greater Elemental Training. For example, a player might study the speed of lightning and make his lightning bolts strike virtually instantaneously and require minimal concentration. Specialties require approval.
Heightened Power II (requires Greater Elemental Training; Tier 6): Elements you have Heightened Power I in have even greater impact, and you can affect even more natural sources of that element, and/or do so to an even greater extent, albeit only in ways as complex as dictated by your Shape Element ranks.
School: Mastery of the Elemental Soul
Elemental Soul I (requires Shape Element I, tier 3): Select an element for which you have Shape Element I in. Due to your personal experience with the element, your soul begins to embody it. You gain some measure of resistance to that element. Additionally, you gain a minor supernatural ability depending on the element. Fire: You can supernaturally sense anything a small flame started by the evocation provided by Elemental Training. For example, were you asleep, you could sense danger approaching if the flame would be able to see it with your eyesight. Water: You can sense the nearest aboveground source of water within 10 miles (not a jug of water, for example), though there is no guarantee it is drinkable. Earth: You can read signs in the changing of the earth to determine whether a known person who has passed within a day has passed, and if so, which direction they went. Air: You can read signatures in the air to gain the information as if you had a dog’s sense of smell, but doing so requires concentration. Lightning: You can sense the intensity, movement, and nature of all storms within 100 miles, but sensing this requires concentration. Light: You can see in low light with your normal eyesight, and you can see in complete darkness up to ten feet away. Other minor supernatural abilities must be approved.
Elemental Soul II (requires Elemental Soul I; tier 5): Your soul is constantly tied to all elements that you have Elemental Soul I in that you can manipulate, evoke, and use supernatural abilities granted by this tree in that any element you have Elemental Soul I in with one step less concentration. For example, an Elementalist with Shape Element II and Shape Element I (Earth) could manipulate natural occurrences of the earth simply without concentration or in intermediate-complexity ways with only standard concentration, with power based on their ranks in Heightened Power.
Elemental Soul III (requires Elemental Soul II; tier 6): Your soul is so tied to the elements that the forces of nature themselves refuse to harm you. You cannot be adversely affected by elements you have Elemental Soul I in, except as wielded by those of much higher power or created supernaturally in an event that is much more powerful than your character (defined qualitatively).
Sample Scenario:
A fire Elementalist needs to aid her army in combat. With Elemental Training, the Elementalist is no match for an armed combatant, having to burn her enemy with (practically) a blowtorch in order to defeat her foe. With Shape Element 1, she can easily defeat the soldier unless they manage to close on her and interrupt her concentration. Shape Element II allows her to defeat multiple at once, and Shape element III allows her to deal with many common soldiers with a wide blast. With Heightened Power II, the Elementalist could go after the enemy general, and with both Heightened Power II and Shape Element III, the Elementalist could call a firestorm to greatly hamper a section of the army. If she specialized in widening her fire magic, she could greatly hamper a large section of the army. If a melee combatant closed on her, she’d be in trouble, though, unless she had Elemental Soul II, allowing her to dispatch the offender without concentration and with ease. With Elemental Soul III, Heightened Power II, and Shape Element III, with a specialty in widening her fire spells, the Elementalist could walk into the middle of combat surrounded by a fiery shield, enemy fire spells doing next to nothing to her, and, drawing from her soul, immolate herself in pure fiery energy, annihilating friend and foe alike in a massive wave of flame…and then walk away untouched.
The unpredictability of the elements tend to lead towards offensive use in combat, although Elementalists who have studied how to shape the elements can use it for defense as well. Elementalists can have extreme an extreme impact on the world around them, but often require levels of concentration that require strategic positioning to attain in the midst of combat.
The Elementalist wields their choice of Fire, Water, Earth, Air, Lightning, and Light.
Fire: A fire Elementalist feels the inherent burning in everything, living or dead.
Water: A water Elementalist understands how water is necessary both for life, and for death.
Earth: An earth Elementalist knows that the ground we stand on is only as solid as those who wield it.
Air: An air Elementalist bends the spirit of the wind itself to their will.
Lightning: A lightning Elementalist rides the energy built up in the world around us, ready to strike at any moment.
Light: A light Elementalist comprehends learns light’s greatest mysteries, knowing all the while that the mastery of light is also mastery of its absence…
Each Elementalist make take any number of the following abilities (listed under School: below) for any number of elements, but cannot use an ability of higher tier than the number of abilities they have. For example, an Elementalist that wished to gain the benefit of Shape Element III would have to have five abilities as an Elementalist already, since it is tier 6, and those five plus Shape Element III make the six abilities required to use a tier 6. They would also have to have Shape Element II since it is listed as a prerequisite.
School: Mastery of Elemental Shape
The first thing every Elementalist must learn is how to shape the elements to their disposal.
Element Training (tier 1): Select an element. You now qualify to take the other abilities in the Elementalist tree and apply them to that element. Additionally, you make weakly shape the element and evoke it at very short range out of hand, breath, or similar area. Shaping the elements requires uninterrupted concentration. Additionally, with extended concentration, you can weakly affect a small natural source of your element, such as directing low light at a text to make a book easier to read by moonlight or making a fire flare up or go out. Additionally, you can attain the skill Understanding of [your element] which does not count towards your advancement limitations. For example, an Elementalist with Elemental Training (Fire) would be allowed to undergo an intensive training session to learn about the history, properties, and to recognize the uses of fire in magic and technology and in the world, and attain the skill Understanding of Fire, even if she would exceed her normal advancement in skills.
Shape Element I (requires Element Training; tier 2): Select an element you have Element Training in. You can now evoke that element in long-range bolt, short-range blast, short-range cone, as well as the very short range evocation attainable by Element Training and any other equivalent-simplicity evocation. If you have Shape Element II or III for any element, apply those to each new element you attain Shape Element I for. Additionally, you can shape the natural world around you with extended concentration in any simple way.
Shape Element II (requires Shape Element I; tier 4): Elements for which you have Shape Element I can be shaped into more advanced evocations, such as wider balls, medium-range cones and blasts, and similar-difficulty shapes. Additionally, you can shape the natural world around you with extended concentration in intermediate ways. Shaping the natural world in simple ways comes naturally to you. You only need concentrate, not provide extended concentration, to do so.
Shape Element III (requires Shape Element II; tier 6): You can shape elements any way within reason. For example, your bolts could bend around obstacles, you could immolate yourself in the element for high damage to yourself and those around you, or use similar advanced techniques. Additionally, you can shape the natural world around you with extended concentration in advanced ways, such as forming a wall precise enough so that it stands on its own or so that it encircles or shields a particular person without touching or harming them. Shaping the natural world in intermediate ways comes naturally to you. You only need concentrate, not provide extended concentration, to do so.
School: Mastery of Elemental Power
Heightened Power I (requires Shape Element I; tier 3): Select an element you have Shape Element I in. Your evocations of the element have greater impact, and you can affect more natural sources of that element, and/or do so to a greater extent, albeit only in ways as complex as dictated by your Shape Element ranks.
Greater Element Training (requires Heightened Power I; Tier 4): In order to continue your study in the inherent power of the elements, you must undergo specialized training. Upgrade any skill Understanding of with its corresponding element that have Elemental Training in to Mastery of with the same element. This replacement does not count towards the player’s skill progression. This skill means that you know both archaic and cutting-edge (for the time period) knowledge of how the element works. You can use it to craft magic items or technology, provided you have the appropriate skill to craft. You can teach others, granting them Understanding of with the element, taking a week of work (unlike the bonus granted by Elemental Training and Greater Elemental Training, this does count towards a character’s progression).
Elemental Specialty (requires Greater Element Training; Tier 5): Each element you have Shape Element I in gains a unique special way to harness it, as chosen by the player. This represents a unique area of specialty developed as an extension to the Elementalist’s Greater Elemental Training. For example, a player might study the speed of lightning and make his lightning bolts strike virtually instantaneously and require minimal concentration. Specialties require approval.
Heightened Power II (requires Greater Elemental Training; Tier 6): Elements you have Heightened Power I in have even greater impact, and you can affect even more natural sources of that element, and/or do so to an even greater extent, albeit only in ways as complex as dictated by your Shape Element ranks.
School: Mastery of the Elemental Soul
Elemental Soul I (requires Shape Element I, tier 3): Select an element for which you have Shape Element I in. Due to your personal experience with the element, your soul begins to embody it. You gain some measure of resistance to that element. Additionally, you gain a minor supernatural ability depending on the element. Fire: You can supernaturally sense anything a small flame started by the evocation provided by Elemental Training. For example, were you asleep, you could sense danger approaching if the flame would be able to see it with your eyesight. Water: You can sense the nearest aboveground source of water within 10 miles (not a jug of water, for example), though there is no guarantee it is drinkable. Earth: You can read signs in the changing of the earth to determine whether a known person who has passed within a day has passed, and if so, which direction they went. Air: You can read signatures in the air to gain the information as if you had a dog’s sense of smell, but doing so requires concentration. Lightning: You can sense the intensity, movement, and nature of all storms within 100 miles, but sensing this requires concentration. Light: You can see in low light with your normal eyesight, and you can see in complete darkness up to ten feet away. Other minor supernatural abilities must be approved.
Elemental Soul II (requires Elemental Soul I; tier 5): Your soul is constantly tied to all elements that you have Elemental Soul I in that you can manipulate, evoke, and use supernatural abilities granted by this tree in that any element you have Elemental Soul I in with one step less concentration. For example, an Elementalist with Shape Element II and Shape Element I (Earth) could manipulate natural occurrences of the earth simply without concentration or in intermediate-complexity ways with only standard concentration, with power based on their ranks in Heightened Power.
Elemental Soul III (requires Elemental Soul II; tier 6): Your soul is so tied to the elements that the forces of nature themselves refuse to harm you. You cannot be adversely affected by elements you have Elemental Soul I in, except as wielded by those of much higher power or created supernaturally in an event that is much more powerful than your character (defined qualitatively).
Sample Scenario:
A fire Elementalist needs to aid her army in combat. With Elemental Training, the Elementalist is no match for an armed combatant, having to burn her enemy with (practically) a blowtorch in order to defeat her foe. With Shape Element 1, she can easily defeat the soldier unless they manage to close on her and interrupt her concentration. Shape Element II allows her to defeat multiple at once, and Shape element III allows her to deal with many common soldiers with a wide blast. With Heightened Power II, the Elementalist could go after the enemy general, and with both Heightened Power II and Shape Element III, the Elementalist could call a firestorm to greatly hamper a section of the army. If she specialized in widening her fire magic, she could greatly hamper a large section of the army. If a melee combatant closed on her, she’d be in trouble, though, unless she had Elemental Soul II, allowing her to dispatch the offender without concentration and with ease. With Elemental Soul III, Heightened Power II, and Shape Element III, with a specialty in widening her fire spells, the Elementalist could walk into the middle of combat surrounded by a fiery shield, enemy fire spells doing next to nothing to her, and, drawing from her soul, immolate herself in pure fiery energy, annihilating friend and foe alike in a massive wave of flame…and then walk away untouched.